‘Fire Emblem Heroes’ Tempest Trials: Top 10 Tips and Tricks

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Fire Emblem Heroes

(Nintendo)

Tempest Trials is a new event available from June 8, 12:00 a.m. PT to June 22, 12:00 a.m. PT. Tempest Trials has you completing a series of maps with enemies to defeat on each one. Once you clear the final map, you’ll receive a score as well as rewards based on that score.

The new event is very difficult, even for veteran players. Here are 10 tips and tricks to get the upper hand as well as those sweet, sweet rewards.

1. Have at Least Four Teams Ready

Trials will let you take two to four teams for the duration of the campaign for a total of eight to 16 units. When one team is wiped out, you switch to the next one. That’s why it’s important to have a bunch of units optimized and ready to go. That way when your heavy hitting red unit bites the dust, you can replace it with another one just like it.

2. Use Bonus Heroes

Using bonus heroes on your team for at least one battle will grant you additional points on top of the score you already receive, similar to using bonus heroes in the arena. This will allow you to gain additional points in case your just slightly out of reach of a nifty reward. If you use multiple bonus allies in teams, only the bonus from the one with the highest percentage will be applied.

Currently, Robin (Male), Lucina, Nowi, and Tharja will earn you 40 percent additional points. Robin (Female), Marth (Masked), Lissa, and Alfonse earn you 20 percent additional points. Robin (Male), Lucina, Nowi, and Tharja can all be obtained from the Tempest Trials Summoning Focus. Robin (Female) is obtained from a Grand Battle, Marth (Masked) can be won from Tempest Trials (you need a cumulative score of 6,000 for the 4-star version and 30,000 for the 5-star version), Lissa is obtained randomly from summoning, and Alfonse is with you from the beginning of the game.

3. Use Dancers

Olivia, Azura, and Ninian will grant allies an extra turn with their support skills. This allows allies to take down an additional opponent, finish off a bulky enemy, or escape from a compromising position. They are also skilled fighters in their own right, with Azura able to take down red units with her Sapphire Lance+ and Ninian having access to the exclusive skill of Fortify Dragons to buff other dragons on your team.

4. Use Red Units for the Final Battle

All of the final maps in a trial have Veronica, a powerful green mage unit. That’s why you should have at least one red unit on your team so you can counter her. Red melee units will not be counterattacked when attacking Veronica and ranged units will have an easier time finishing her off as she has lower resistance than defense.

5. Try To Initiate Combat Before the Opponent Does

Try to initiate combat as much as you can on opponents. That way, you’ll get info on how the fight will go down and whether or not you or your opponent will be knocked out. If your opponent initiates combat, you won’t know whether or not they’ll be able to one shot you. Some skills, like Armored Blow, will only activate if you initiate combat.

6. Try to Bait Opponents

Opponents usually go after the weakest unit in your group or units that can’t fight back, so use that to your advantage. You can get in range of a melee opponent with a ranged unit, have them attack your unit, and then counter with nearby allies. However, be sure that your unit has enough HP or bulk to take attacks when baiting.

7. Attack Opponents Who Can’t Counterattack

When fighting a melee unit, you should attack with a ranged unit. When fighting a ranged unit, you should use a melee unit. This ensures that your units don’t get counterattacked and lose HP unnecessarily. Then you can sweep in with another unit so they can take them down and not get counterattacked. Be careful though as some units like Hector can counterattack from any range.

8. Use Healing Skills

Using healers could be useful, but you’d be taking up a slot for another fighter. That’s why you should use heroes that have healing skills. Renewal will heal 10 HP every two turns and units with Falchion will heal 10 HP every three turns. Ardent sacrifice will give allies 10 HP at the cost of your own HP and Reciprocal Aid will swap your HP with another target.

9. Use Mobility Skills

Use mobility skills to move around the map easier and get out of tight situations. Pivot lets units leap over allies to get to points faster, which is especially useful for armored units who have reduced mobility. Reposition will move allies to the other side of the unit to protect them. Wings of Mercy will let you warp to an adjacent ally at 50 percent HP or less, allowing healers and dancers to save low HP allies.

10. Use the Danger Area

The Danger Area, selected from the bottom of the screen, is indispensable. The purple overlay lets you see the attack range of all enemies so that you know if you’re going to be attacked during the enemy turn. You can also select specific units and see their individual ranges so you can, for instance, know when your flying unit is too close to an archer unit. You can also know if multiple enemies can reach you on a specific space.

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