‘Fire Emblem Heroes’: Best Heroes You Should Be Using

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Not all heroes are created equally, especially in Fire Emblem Heroes. That’s why we compiled a list of the very best of the best as well as how to use them to their fullest.

A good hero is not just picking one with the best stats and abilities but the ones that make the best use of inheritable skills and IV spreads. Skills can be passed along to other heroes so long as they’re compatible by selecting the “Advanced Growth” option in the Allies menu. Be careful as heroes disappear if you inherit skills from them.

Different heroes also have different IV spreads which means that they can have a higher value in one stat than other heroes at the cost of a lower value in one stat. So you have to summon the same hero multiple times for a chance at optimized stats. Check out this IV Calculator to see if you have an optimized spread for your hero. If you invested in a hero with not-so-optimized stats, don’t worry because you can just merge it with another hero of the same kind with a better IV spread and have your inherited skills transfer.

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Here are six of the best heroes in Fire Emblem Heroes you should be using.

Linde

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Linde is one of the strongest mages in the game, able to both dish out damage and support her teammates. Her fantastic attack and speed ensures victory over any red unit. She’s also extremely versatile, filling roles from glass cannon attacker to support/offence mixed. However, she has some of the lowest defenses in the game, crumbling under most melee units and green magic users like Nino or Julia.

Make sure you get a Linde with high attack or speed IVs and low defense and resistance ones.

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If you want a glass cannon Linde, have her inherit Blarraven+ as it has more attack power than the Aura she gets by default and also grants weapon advantage versus colorless units. Then giver her Fury which grants a bunch of stat boosts at the cost of taking damage every turn. But the damage is okay because then it’ll activate the Desperation skill that you’ll give her, which allows you to attack twice before the enemy lays a hand on you so long as you have less than 75 percent HP and five more speed than the enemy. Also giver her Threaten Speed to lower enemy unit speed and ensure that she gets follow-up attacks. For support skills, you can either keep Ardent Sacrifice to heal other heroes’ HP while lowering yours and activating Desperation or Reposition so you can protect heroes from harm or help heroes get into position. For her special skill, you can give her Dragon Fang to boost her already huge attack. You can also give her Luna to chew through units with high resistance.

But Linde can not only dish out the pain but heal it too. If you want to keep Aura, then have her inherit Breath of Life so that she’s healing 12 HP to every adjacent ally whenever she attacks. That way you can have a teammate attack an enemy and then finish it off while healing your teammate in the process. Giving her Wings of Mercy will allow her to teleport to anyone at half HP, complementing the set-up. Then just add Fury to bring the pain as well as the special skill of Noontime to heal while dealing damage. Also add Reposition to further support your teammates.

Linde can be countered by any powerful green magic unit as well as strong melee units who can attack without fear of retaliation.

As far as team composition goes, Linde pairs wonderfully with anyone that can buff her attack or speed. She would also be happy with a red unit such as Lucina or Tharja to take down any green units.

Hector

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The mean green axe fighting machine has been terrorizing the metagame since day one. Hector’s huge attack makes him one of the best fighters in the game, but his defense is even better. His unique weapon, Armads, guarantees a follow-up attack when attacked at 80 percent HP and higher, making up for his low speed and annihilating anyone foolish enough to attack him while freeing up his B skill slot. He also gets Distant Counter, which allows him to counter ranged units as well as melee ones. Add to that his huge defense and HP stats, and you have one tough cookie. His only downsides are his low speed, restricted mobility, and his very low resistance. His high base stat totals will also earn him bonus points in the Arena.

Hector appreciates boons to his attack or defense IV at the cost of lower speed. A Hector with a high attack IV you should focus on more offensive skills while a Hector with a high defense IV should focus on more defensive skills.

Vantage ensures that Hector attacks first when attacked at 75 percent health and below, which is great since the effect of Armads would no longer activate. You can swap out Vantage with Renewal to heal HP every two turns and make Hector even more of a tank than he already is. For his C slot skill, you can go with Threaten Attack or Threaten Defense to debuff the enemy for guaranteed KOs or Fortify Armor if there’s more than one armor unit on your team so you can buff all of them. For Support Skills, use Pivot or Swap to get around the battlefield easier. For Special Skills, you can use Bonfire to raise damage with the help of his massive defense. You can also use Pavise to reduce damage against adjacent foes or Aegis to reduce the damage from those pesky magic users.

Hector may be a tough cookie, but he’ll crumble under red magic units like Tharja. That’s why you should have blue units like Linde or Azura as counters. In addition, someone like Sharena or Nowi can buff his defense for even more survivability.

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Lucina

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Lucina is one of the fastest attackers in the game, and backs that up with impressive attack and HP. While her defenses are below average, she’s still one of the most threatening sword users in the game. Her blade Falchion not only heals her after every three turns but also does monstrous damage to dragon units. She also gets access to Luna, one of the most useful special skills in the game.

Make sure her IVs favor speed, as she will be able to outspeed most of the competition for double attacks. Any one of her stats could be lowered, but see if you can get a bane to defense or resistance.

Life and Death will give her all the speed and power she needs without having to get down to half HP with Defiant Speed or Defiant Attack. Fury also works well if you want to buff all her stats at the cost of taking damage every turn, which shouldn’t be too much of a problem because of the effect of Falchion. Desperation will ensure that she gets to take down opponents with a double attack before they even touch her so long as she has five extra speed than the opponent. Spur Attack allows her to support teammates as well by boosting their attack when standing next to them. Ardent Sacrifice allows her to both heal teammates and activate Desperation by lowering her own HP.

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Her low resistance guarantees that blue mage units like Linde and Reinhardt destroy her. That’s why you should back her up with a green unit like Hector or Nino.

Sharena

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Sharena is one of the best supports, and you don’t even have to pray to the RNG gods to summon her as she’s one of the first heroes you acquire. The road to leveling her up from two stars to five may be a long one but it’s well worth it. She gets two ways to buff teammates in Rally Attack and Fortify Defense as well as the powerful Fensalir weapon which can lower the attack of opponents within two spaces. She’s a also a strong fighter in her own right with well-balanced stats allowing her to deal and take significant damage. She’s also a great counter to many of the popular red units in the game. Her only weakness is her relatively low resistance and the fact that her debuff only applies if enemies are near at the beginning of your turn, meaning enemies can get close and take her out before the debuff even applies.

Her balanced stats means that she can accept any number of IV bane/boons. I recommend a high speed IV at the cost of a low resistance IV. However, you can’t summon more Sharenas at them moment so you’re stuck with whatever IV spread yours has.

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Inherit Fury so you can increase nearly all of your stats at the cost of taking damage every turn. Then either inherit Renewal to heal some of the damage from Fury and take more hits or Seal Speed to lower the speed of the enemy after combat and give her another way to debuff. If you don’t want to stick with Fortify Defense, the effect of Fensalir can stack with “Threaten” skills like Threaten Defense to lower both attack and defense.

Sharena can be countered by many ranged attackers and green units. However, she pairs with just about any strong offensive unit, especially those with “Threaten” skills to complement the effect of her Fensalir.

Ryoma

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Ryoma is already strong with his own skills, but investing extra skills in him turns him into a beast. Not only does he have great attack and defense, but the effect of Raijinto allows him to counterattack any attack at any range. This means than he can take down not only enemies he directly attacks, but enemies that attack him. His only problem is that he has defenses that are just slightly above those of Lucina. However, his versatility and power should never be overlooked.

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You should get a Ryoma with a high attack IV if you want to use Vantage on him and a high speed IV if you want to use Desperation. He can take a low IV in either HP or resistance.

Inheriting Vantage allows Ryoma to counter enemies first when attacked at less than 75 percent HP. Desperation gets two attacks in before the enemy retaliates so long as Ryoma has five more speed than the opponent and less than 75 percent HP. Fury grants bonuses in nearly all stats at the cost of taking damage, which can be used to your advantage as it can then activate Vantage/Desperation. Then go with Fortify Speed to boost the speed of teammates (a skill he can learn naturally) or Threaten Attack/Defense to debuff the opponent. A number of support skills can be useful on Ryoma including Ardent Sacrifice and Reciprocal Aid to heal other teammates’ damage or Reposition and Pivot for enhanced mobility. Special skill can be changed to Moonbow or Luna as Astra has too long of a countdown.

Ryoma can be taken down by a strong blue magic unit like Linde or anyone strong enough to take his counterattacks like Effie, so he appreciates the support from green units like Nino and Hector. Sharena can also be a good pairing as she can boost his stats while lowering the opponents’.

Takumi

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Takumi takes down foes like it’s his birthright. As a colorless unit, he is unaffected by the weapon triangle. While he can’t take advantage of certain weapon colors for extra damage, he can’t be taken advantage of. With the addition of Close Counter allowing him to counterattack both ranged and melee attacks, he has a surprising amount of survivability despite his relatively low defenses. And his high attack and speed allows him to bring the pain as well.

Takumi appreciates a high attack or speed IV and can live with a low resistance IV.

If you can get a unit with Brave Bow +, make Takumi inherit it in exchange for his Fujin Yumi. Brave Bow allows Takumi an extra attack at the cost of five less speed. If Takumi can attack an opponent with five less speed than him in spite of Brave Bow’s cost, he can attack four times! Darting Blow gives six extra speed when initiating attacks to offset the cost of Brave Bow. Then add Desperation so Takumi attacks four times before the opponent attacks so long as Takumi has enough speed and attacks at 75 percent or less HP. Keep Threaten Speed as that lowers the speed of opponents. If you want to keep Close Counter, then use Vantage to attack first when attacked at 75 percent or less HP or Quick Riposte if you have a neutral/bane speed IV as it guarantees follow-up attacks at 70 percent HP and above. Reposition can get teammates out of harm’s way and Luna can help finish off opponents.

Takumi struggles against magic units, especially those with “Raven” weapons which grant an advantage over colorless units. He also struggles against high defense units like Hector. However, being a colorless units allows him to fit comfortably on any team. Hector can take down magic units and Reinhardt can take down high defense/low resistance units that Takumi can’t.

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